In the United States, undergraduate enrollment is declining and only a few students are majoring in accounting. Since accounting courses mark the entrance to management curricula, business-oriented student must be confronted with a positive impression of accounting, in order to motivate him to join a business programme. Ideally, instructors could make introductory accounting lot of fun (e.g. with game playing) and easy. This paper provides specific guidance on using class time for engaging activities (e.g. Kahoot!), without sacrificing material coverage, using a partially-flipped class. The guidance is supported by previous evidence of the positive effect Kahoot! has on learning and classroom dynamics. While the course design has been used in introductory financial accounting classes, it can also easily be adapted to other college disciplines and courses. |